Does the walker choose the path, or the path the walker?
A group of unwitting heroes walk the streets of Boston, unaware that the world they know is bigger and darker than they can possibly imagine. The streets grow foggy at night and things prowl, looking for mortals to prey upon. Will the heroes fall to the endless darkness, or will they become beacons against the perpetual night.
Welcome to my New World of Darkness Campaign!
Those of you who have played with me before I intend for this to feel like our pirates D&D campaign, bombastic, silly, cinematic, and yet with an underlying horror that creeps out if you let it.